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Room modification endpoints #33
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Description
What is the addition?
API endpoints for modifying Rooms that are going to be used for world generation.
Why?
Additional modding capabilities
Example usage
Rooms.Modify.Event += (Dictionary<string, CompiledScene_ScriptableObject> room_library) => {
room_library["Rooms Tutorial"].Rooms[0]....
}Additional notes
- Most probably should be implemented through hooking
RoomLibrary.LoadCompiledRooms - Will require a lot of documentation for the keys of the library
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