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ColShape.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A5BEF653-0853-4916-B821-C453A2392DDA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ColShape</RootNamespace>
<AssemblyName>ColShape</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="GrandTheftMultiplayer.Server, Version=0.1.798.591, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\grandtheftmultiplayer.api.0.1.798.592\lib\net452\GrandTheftMultiplayer.Server.exe</HintPath>
</Reference>
<Reference Include="GrandTheftMultiplayer.Shared, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\grandtheftmultiplayer.api.0.1.798.592\lib\net452\GrandTheftMultiplayer.Shared.dll</HintPath>
</Reference>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>packages\NLog.4.5.2\lib\net45\NLog.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Transactions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="server\Extensions.cs" />
<Compile Include="server\Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="server\Shapes.cs" />
</ItemGroup>
<ItemGroup>
<TypeScriptCompile Include="types-gt-mp\Declarations.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Contracts.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.GUI.CEF.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.GUI.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Javascript.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Javascript.ScriptContext.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Misc.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Models.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Models.Game.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Sound.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Streamer.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Sync.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Client.Util.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Shared.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GrandTheftMultiplayer.Shared.Math.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GTA.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GTA.Math.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GTA.Native.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GTA.NaturalMotion.d.ts" />
<TypeScriptCompile Include="types-gt-mp\GTA.UI.d.ts" />
<TypeScriptCompile Include="types-gt-mp\index.d.ts" />
<TypeScriptCompile Include="types-gt-mp\Microsoft.ClearScript.d.ts" />
<TypeScriptCompile Include="types-gt-mp\NativeUI.d.ts" />
<TypeScriptCompile Include="types-gt-mp\NativeUI.UIMenu.d.ts" />
<TypeScriptCompile Include="types-gt-mp\NativeUI.UIMenuDynamicListItem.d.ts" />
<TypeScriptCompile Include="types-gt-mp\NativeUI.UIMenuItem.d.ts" />
<TypeScriptCompile Include="types-gt-mp\NativeUI.UIResText.d.ts" />
<TypeScriptCompile Include="types-gt-mp\System.Collections.d.ts" />
<TypeScriptCompile Include="types-gt-mp\System.Collections.Generic.d.ts" />
<TypeScriptCompile Include="types-gt-mp\System.d.ts" />
<TypeScriptCompile Include="types-gt-mp\System.Drawing.d.ts" />
<TypeScriptCompile Include="types-gt-mp\System.Windows.Forms.d.ts" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Content Include="client\2DColShape.js" />
<Content Include="client\3DColShape.js" />
<Content Include="client\CylinderColShape.js" />
<Content Include="client\SphereColShape.js" />
<Content Include="meta.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>