diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp index 0011cd84..a8966a2e 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp @@ -1840,7 +1840,7 @@ void WakeServiceThread() inline SteamNetworkingMicroseconds RandomJitter( const GlobalConfigValue &ValAvg, const GlobalConfigValue &ValMax, const GlobalConfigValue &ValPct ) { // The defaults disable jitter by setting the *average* to 0, so check that first. - if ( likely( ValAvg.Get() ) <= 0.0f ) + if ( likely( ValAvg.Get() <= 0.0f ) ) return 0; if ( ValMax.Get() <= 0.0f ) return 0;