Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Periodically, when one of the client disconnects from the clienthost in the build, this error occurs.
FishNet/Assets/FishNet/Runtime/Managing/Transporting/TransportManager.cs
Lines 803 to 806 in 32528cb
ArraySegment<byte> segment = new(bb.Data, 0, bb.Length); // - bb.Data is nullApparently, when disconnecting,
NetworkConnection.ResetStateandByteBuffer.Disposeare called, which sets theDatafield tonull. However, theHasDataflag remains true.FishNet/Assets/FishNet/Runtime/Connection/Buffer.cs
Lines 51 to 56 in 32528cb
Because of this, the
PacketBundle.GetBuffermethod returns a buffer that has already been reset to zero, but the further logic breaks down.FishNet/Assets/FishNet/Runtime/Connection/Buffer.cs
Lines 270 to 272 in 32528cb
I'm not 100% sure that this fix won't break some other logic, but it's definitely worth paying attention to the incorrect reset of the
ByteBufferstate when callingByteBuffer.Dispose.