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…instead of a zeroed viewport when that bug appears.
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See OSVR/OSVR-Unity#199 |
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@rpavlik please test this version of Palace to determine if these changes avoid a crash on your system: https://drive.google.com/open?id=0B0X-T5b2-zcOU3o2Rk5lQjIwUG8 |
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Changes int to std::uint8_t, although this did not fix the bug/crash we are seeing in Unity (which occurs on some machines more often than others).
Caches nonzero viewport values and returns them to Unity when we hit a bug that causes the width and height of viewport to be 0 temporarily.
This avoids a crash but does not fix the bug.