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1 change: 1 addition & 0 deletions DIRECTORY.md
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,7 @@
* [Huffman Encoding](https://github.com/TheAlgorithms/Rust/blob/master/src/compression/huffman_encoding.rs)
* [LZ77](https://github.com/TheAlgorithms/Rust/blob/master/src/compression/lz77.rs)
* [Move to Front](https://github.com/TheAlgorithms/Rust/blob/master/src/compression/move_to_front.rs)
* [Peak Signal-to-Noise Ratio](https://github.com/TheAlgorithms/Rust/blob/master/src/compression/peak_signal_to_noise_ratio.rs)
* [Run Length Encoding](https://github.com/TheAlgorithms/Rust/blob/master/src/compression/run_length_encoding.rs)
* Conversions
* [Binary to Decimal](https://github.com/TheAlgorithms/Rust/blob/master/src/conversions/binary_to_decimal.rs)
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2 changes: 2 additions & 0 deletions src/compression/mod.rs
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Expand Up @@ -2,10 +2,12 @@ mod burrows_wheeler_transform;
mod huffman_encoding;
mod lz77;
mod move_to_front;
mod peak_signal_to_noise_ratio;
mod run_length_encoding;

pub use self::burrows_wheeler_transform::{all_rotations, bwt_transform, reverse_bwt, BwtResult};
pub use self::huffman_encoding::{huffman_decode, huffman_encode};
pub use self::lz77::{LZ77Compressor, Token};
pub use self::move_to_front::{move_to_front_decode, move_to_front_encode};
pub use self::peak_signal_to_noise_ratio::peak_signal_to_noise_ratio;
pub use self::run_length_encoding::{run_length_decode, run_length_encode};
93 changes: 93 additions & 0 deletions src/compression/peak_signal_to_noise_ratio.rs
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@@ -0,0 +1,93 @@
//! # Peak Signal-to-Noise Ratio (PSNR)
//!
//! Measures the quality of a reconstructed or compressed image relative to the original.
//! A higher PSNR generally indicates better quality.
//!
//! Reference: <https://en.wikipedia.org/wiki/Peak_signal-to-noise_ratio>

const PIXEL_MAX: f64 = 255.0;

/// Computes the PSNR in decibels (dB) between an original and a compressed image.
///
/// # Arguments
/// * `original` - Pixel values of the original image (u8 slice, any channel layout)
/// * `compressed` - Pixel values of the compressed/reconstructed image (same length)
///
/// # Returns
/// * `f64::INFINITY` when the images are identical (MSE = 0)
/// * Otherwise the PSNR value in dB
///
/// # Panics
/// Panics if `original` and `compressed` have different lengths.
pub fn peak_signal_to_noise_ratio(original: &[u8], compressed: &[u8]) -> f64 {
assert_eq!(
original.len(),
compressed.len(),
"original and compressed images must have the same number of pixels"
);

let mse: f64 = original
.iter()
.zip(compressed.iter())
.map(|(&o, &c)| {
let diff = o as f64 - c as f64;
diff * diff
})
.sum::<f64>()
/ original.len() as f64;

if mse == 0.0 {
return f64::INFINITY;
}

20.0 * (PIXEL_MAX / mse.sqrt()).log10()
}

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn identical_images_returns_infinity() {
let img = vec![100u8, 150, 200, 50, 75, 25];
assert_eq!(peak_signal_to_noise_ratio(&img, &img), f64::INFINITY);
}

#[test]
fn single_pixel_off_by_one() {
// original: [0], compressed: [1] → MSE = 1.0 → PSNR = 20·log10(255) ≈ 48.13 dB
let original = vec![0u8];
let compressed = vec![1u8];
let psnr = peak_signal_to_noise_ratio(&original, &compressed);
let expected = 20.0 * 255.0_f64.log10();
assert!((psnr - expected).abs() < 1e-6, "got {psnr}");
}

#[test]
fn uniform_noise() {
// original all-zero, compressed all-10 → MSE = 100 → PSNR = 20·log10(255/10) ≈ 28.13 dB
let original = vec![0u8; 16];
let compressed = vec![10u8; 16];
let psnr = peak_signal_to_noise_ratio(&original, &compressed);
let expected = 20.0 * (PIXEL_MAX / 10.0).log10();
assert!((psnr - expected).abs() < 1e-6, "got {psnr}");
}

#[test]
fn known_psnr_value() {
// 4 pixels: diffs = [15, 15, 15, 15] → MSE = 225 → PSNR ≈ 24.61 dB
let original = vec![0u8, 0, 0, 0];
let compressed = vec![15u8, 15, 15, 15];
let psnr = peak_signal_to_noise_ratio(&original, &compressed);
let expected = 20.0 * (PIXEL_MAX / 15.0).log10();
assert!((psnr - expected).abs() < 1e-6, "got {psnr}");
}

#[test]
#[should_panic(expected = "same number of pixels")]
fn mismatched_lengths_panics() {
let original = vec![0u8; 4];
let compressed = vec![0u8; 8];
peak_signal_to_noise_ratio(&original, &compressed);
}
}
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