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Optimize gesture by allowing the original work in progress tree to be a suspended commit #35510
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Instead of keeping track of which gestures to stop during the next commit, we instead track on the pending gesture whether that gesture should commit that lane next time we get there in the React commit sequence.
When completing a root we can apply the gesture which starts the animation but it's not committed. We mark the lane as suspended at that point.
This will rerender the gesture lane and then commit it which stops the gesture. After that any Transitions can be applied on top.
…commits This part doesn't animate until we release.
sebmarkbage
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Jan 14, 2026
| startTransition(action); | ||
| } | ||
| // We cancel the gesture before invoking side-effects to allow the gesture lane to fully commit | ||
| // before scheduling new updates. |
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This might actually be wrong because it wouldn't know what to entangle with until later. Nevermind this works because we entangle all transitions in the same event.
acdlite
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Jan 14, 2026
This is equivalent to the "Commit" phase in the regular phases but it's creating a "ghost" DOM tree that's a partial clone of the old one that's immediately deleted.
This ensures that we log the end state of the Animating track which otherwise is ignored inside a commit phase.
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I also pushed some commits related to performance track logging of these new types of phases and gaps. |
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Stacked on #35487.
This is slightly different because the first suspended commit is on blockers that prevent us from committing which still needs to be resolved first.
If a gesture lane has to be rerendered while the gesture is happening then it reenters this state with a new tree. (Currently this doesn't happen for a ping I think which is not really how it usually works but better in this case.)