A free, open-source 3D asset tool for indie game developers — merge animations from multiple files, convert between 40+ formats, edit materials with AI, and more.
Download individual animations from Mixamo, drop them into QtMeshEditor, and merge them into a single mesh — export as glTF, Collada, OBJ, or Ogre Mesh for your game engine of choice.
| Split View | Skeleton Animation Controls |
|---|---|
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| MCP tools (AI Agent Control) | Bone Weight Visualization |
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QtMeshEditor helps you prepare 3D assets for your game or project:
- Merge animations — Combine multiple animation files (e.g. from Mixamo) into one mesh with all animations
- Convert between 40+ formats — Import FBX, glTF, OBJ, Collada, STL, and more; export to what your engine needs
- Edit materials visually — Real-time material preview with AI-assisted generation
- Inspect skeletons & animations — Visualize bones, bone weights, preview animations, rename them
- AI agent integration — Let AI tools like Claude, Cursor, or custom scripts control the editor via MCP protocol
- Batch process via CLI — Automate your asset pipeline from the command line
| Format | Extension | Import | Export | Skeleton/Animation |
|---|---|---|---|---|
| FBX | .fbx | Yes | No | Yes |
| glTF 2.0 | .gltf2 | Yes | Yes | Yes |
| glTF 2.0 Binary | .glb2 | Yes | Yes | Yes |
| Collada | .dae | Yes | Yes | Yes |
| OBJ | .obj | Yes | Yes | No |
| STL | .stl | Yes | Yes | No |
| Ogre Mesh | .mesh | Yes | Yes | Yes |
| Ogre XML | .mesh.xml | Yes | Yes | Yes |
| DirectX X | .x | Yes | Yes | Yes |
| PLY | .ply | Yes | Yes | No |
| 3DS | .3ds | Yes | Yes | No |
| Assimp Binary | .assbin | No | Yes | Yes |
Import supports all formats provided by Assimp (40+). Export to older Ogre Mesh versions (v1.0-v1.10) is also available.
brew tap fernandotonon/qtmesheditor
brew install qtmesheditor
Remove with
brew remove qtmesheditor
Upgrade with
brew upgrade qtmesheditor
- Download and open the .dmg file;
- Drag and drop the QtMeshEditor to the Applications folder:
Download the .deb file; Then there are a few options for installing it:
-
Using apt
sudo apt install ./qtmesheditor_amd64.deb -
Using dpkg
sudo dpkg -i qtmesheditor_amd64.deb -
Using the Software Install:
Remove with
sudo apt remove qtmesheditor
or
sudo dpkg -r qtmesheditor
Run it calling qtmesheditor
Unpack the binaries and run the QtMeshEditor.exe file
Feel free to contact me, create issues or to contribute ;)







