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Before this patch we removed both `name` and `declname`. Turns out that the only node using `name` for a "label" (for lack of a better word) was `Decl`. The rest of the nodes encoded actual useful typenames. This meant that, if the variable name and its type were the same (common thing with `struct`s), we would erase _both_ of them, which leads to broken signatures. The fix is simple: do not touch `name`. The codegen seems more than happy to generate anonymized parameters like this, as tested on libdecor (which led me to this), libwayland-client-core, xlib, and pulseaudio (which didn't build on Godot though due to a missing type? seems unrelated)
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Before this patch we removed both
nameanddeclname.Turns out that the only node using
namefor a "label" (for lack of a better word) wasDecl. The rest of the nodes encoded actual useful typenames.This meant that, if the variable name and its type were the same (common thing with
structs), we would erase both of them, which leads to broken signatures.The fix is simple: do not touch
name. The codegen seems more than happy to generate anonymized parameters like this, as tested on libdecor (which led me to this), libwayland-client-core, xlib, and pulseaudio (which didn't build on Godot though due to a missing type? seems unrelated)