[SPIR-V] Fix Mesh Shader debug info source locations#8057
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SteveUrquhart wants to merge 1 commit intomicrosoft:mainfrom
Open
[SPIR-V] Fix Mesh Shader debug info source locations#8057SteveUrquhart wants to merge 1 commit intomicrosoft:mainfrom
SteveUrquhart wants to merge 1 commit intomicrosoft:mainfrom
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✅ With the latest revision this PR passed the C/C++ code formatter. |
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dxc outputs incorrect line information for some mesh shader inputs, as shown in this godbolt. The final 6 OpStore instructions should be on lines 12-19 where the assignment occurs, but instead they are associated with lines 2 and 3 where the struct fields are declared. This is broken for all forms of debug info, not just NS.