Add note about Wayland causing software rendering issues#123
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ChristopherHX merged 2 commits intominecraft-linux:mainfrom Feb 6, 2026
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Expand the troubleshooting documentation to more clearly guide users who are experiencing software rendering (llvmpipe) or graphics performance issues when running under a Wayland session. This adds a cross-reference to the native Wayland option in the graphics section and a practical note about switching to X11 in the Xwayland glitches section. Closes minecraft-linux#82 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Only -DGAMEWINDOW_SYSTEM=SDL3, -DGAMEWINDOW_SYSTEM=GLFW support wayland, default runs only under XWayland via x11 libs called EGLUT |
…tion Per ChristopherHX's feedback: the default game window system (EGLUT) only supports X11/XWayland. Both SDL3 and GLFW support native Wayland, not just SDL3. Co-Authored-By: Claude <noreply@anthropic.com>
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Good catch, thanks! Updated to clarify that EGLUT (default) is X11-only and mention both SDL3 and GLFW as native Wayland options. |
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Since you used AI tools, please confirm you have checked all check list entries of your "Test plan" via mdbook serve |
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Good catch — I should have confirmed this upfront. I've now verified both checklist items with
Build completes cleanly with no warnings related to these changes. |
ChristopherHX
approved these changes
Feb 6, 2026
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Summary
Closes #82
Context
As reported in #82, switching from Wayland to X11 can resolve software rendering issues. The existing troubleshooting page already had a section about Xwayland glitches but didn't clearly connect Wayland to the software rendering problem or explain the simplest fix (switching sessions at the login screen).
Test plan
#run-natively-under-wayland,#i-am-running-into-glitches-with-xwayland) resolve correctly in the rendered mdbook output