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Use correct rendering device name for Blaze3D#759

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whitebelyash wants to merge 2 commits intoxCollateral:devfrom
whitebelyash:feat/renderer
Open

Use correct rendering device name for Blaze3D#759
whitebelyash wants to merge 2 commits intoxCollateral:devfrom
whitebelyash:feat/renderer

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@whitebelyash
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Replace VulkanMod version string with the rendering device name. This brings used GPU name in F3/Debug HUD back.

I've moved the VulkanMod string down to the API version. Still not sure if it's a correct choice, let me know if it's not!

Looks like this now:
image

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